Hello!
My name is Ramil Kudashev.
I like videogames, graphics programming and music.
Biography:
I was born in Penza, Russia in 1992.
I grew up in Podolsk as my parents moved there in 1994.
From 1999 to 2009 I studied at Gymnasium №4, Podolsk.
At this time I was passionate about mathematics, physics and playing the guitar.
I entered Moscow State University in 2009 to continue my acquaintance with the wonderful world of maths.
In 2014 I graduated from Faculty of Mechanics and Mathematics, my specialty is mathematician.
Since 2015 I'm doing different sorts of tech art, computer graphics and videogames programming as my day-to-day job.
Career:
2013-2014 (1 year). Business Analyst (Deloitte).
I was involved into couple of large projects integrating SAP ERP solutions.

2015-2016 (1.5 years). WebGL developer (Avilex, Webgears).
1. Cartography. Drawing stuff on earth globe: satellites, ships. Day / night. Map Projections, Quad Trees. Three.js fork.
2. Architectural visualizations. More high-level. Fancy picture, materials, working close with artists. Three.js.
3. Custom solution for specific needs: drawing many objects on mobile. Streaming, server-side culling. Custom webgl engine.

2017-2018 (1.5 years). C++ game developer (Zeptolab).
2d-games, inhouse engine, client-side C++.
Participated in development of: King of Thieves, not released game, Bullet Echo.

2018-2023 (5 years). C++ render developer (Wargaming).
World of Tanks Blitz videogame, inhouse engine.
Three years as Render Developer working on graphics engine and visual quality of game.
Lead of Render Team for 1.5 years.
Lead Game Developer as part of new team working with Unreal Engine since November of 2022.
Home projects:
2016-2017.
Dungeonizer.js
Dungeonizer.js - dungeon generation + visualization.
Spaceship Indweller
Spaceship Indweller - first person adventure.
Masked Points
Masked Points Transition - moving points from image masks.
2020-present.
Plotter Sketches
Plotter Sketches - generative art + plotter.
ELEKTROZARYA
ELEKTROZARYA - Vulkan C++ sandbox (very basic).
Steel Game
Steel Game - racing videogame WIP (C++, custom engine).
Links to my internet profiles:
Github
Source code of my home projects.
Shadertoy
GLSL shaders.
Stack Overflow
Questions and answers about programming.
Sketchfab
Amateur 3d models.
Linkedin
Social network about hiring people.
Facebook
Social network.
Instagram
Pictures.
Instagram II
Also Pictures but more personal.
Twitter
Mostly retweets.
Youtube
Music videos and random stuff.
Soundcloud
Audio tracks.
Feel free to contact me via email: rkdshe [at] gmail [dot] com.